How to make fun survival Game?

The process of designing, developing, and releasing a game is referred to as game development. It may involve idea generation, design, building, testing, and release. It's crucial to consider the game mechanics, rewards, player involvement, and level design when you develop a game. 

4 Ways to Make Fun Survival Games

Here are 4 more ways to make a fun survival game:

1. Add an End Goal

Giving players an end goal to work towards is generally a good idea. Even if you want your game to be endless, these two aren’t mutually exclusive.

The game “Eco” has a great example of this:

Eco is a minecraft style survival game where an asteroid is going to impact earth in 30 days. You must work together with others on the server to set up an economy and research technologies to stop this from happening in time.

Even if you’re successful, the game can continue.

Another example is Hobo: Tough Life - as a hobo, you must survive through the upcoming “calamity” in Winter by setting a shelter with warmth and plenty of food.

2. Add Story or Event Progression

Not every game will have an overarching story, but a Game Development Company always helps to provide players a sense of progression.

Stardew Valley isn’t a survival game, but they do a near perfect job of this.


  • Overarching story + goal
  • Every month has 2 unique, special events marked on the calendar. These might be festivals, competitions, halloween or something else.
  • Every season also has unique plants which you can farm.
  • Character progression system.
  • Random events and side stories.
  • Unlocking new locations.

Stardew Valley has nearly 450K reviews on Steam with a 98% positive score - the best I’ve ever seen.

Another game that does this well is Raft.

In Raft, the world is destroyed and you have no idea why. You’re stuck in the middle of the ocean with a 1x1 square raft and gradually you have to collect garbage from the ocean to build up your raft.

As you progress through the game, you explore new locations, try to figure out the mystery behind the world and attempt to find survivors and “paradise.”

3. Add Different Modes

Ultimately, there should always be a “sandbox” mode and a “standard (main)” mode. To prevent the “standard” mode from becoming like a sandbox, there needs to be infinite scaling enemies once the end goal has been achieved.

Yes this turns the game into a “how long can you survive for” type of game, but if there’s no more challenge, players will get bored and leave anyways. By having 2 modes, the game will cater to both hardcore and casual players.

4. Allow the Player to Control the Difficulty

Although Project Zomboid is a flawed game, one of its best aspects is allowing the player to finetune the difficulty curve. They get to control dozens of settings including:


  • Exp growth
  • Food spoilage rate
  • Item rarity
  • Spawn rates
  • Zombie strength/speed
  • Zombie numbers
  • Zombie growth multiplier
  • +Heaps more

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